Touch the Web 2011

While heavily working on preparing a nice WoT 2011 workshop we wanted to share with you the call for paper of a “competing” workshop: Touch the Web.

I had the chance to attend it last year and I must say I was impressed by the quality of discussions. It was a rather small but very focused crowd, slightly more on the Web-side than on the things-side with a hint of model driven architectures (probably influenced by the mother conference it is attached to: ICWE), which makes it actually nicely complementary to WoT.

Anyways, I invite you all to look at the CFP and possibly attend it:

TouchTheWeb ’11
International Workshop on Web-enabled Objects
ICWE 2011 – The Eleventh International Conference on Web Engineering.
Workshop Date: June 20, 2011

Workshop Organizers
Fernando Lyardet1, Dr. Vicente Pelechano2
1)Telecooperation Group
Darmstadt University of Technology
Hochschulstraße 10
64289 Darmstadt, Germany
fernando@tk.informatik.tu-darmstadt.de
2)Centro ProS – Universidad Politécnica de Valencia
Camino de Vera S/N,
46022 Valencia, España
pele@dsic.upv.es <mailto:pele@dsic.upv.es>

Important Dates
April 26, 2011Submission Deadline
May. 26, 2011Notification of Acceptance
Jun. 10, 2011Final Papers Due

Aim and Scope
The vision of the Internet of Things builds upon the use of embedded systems to control devices, tools and appliances. Although this has been
common practice for almost two decades now, with every new generation, these controllers provide an ever-increasing list of capabilities in the
form of assistance, information, and customization. With the addition of novel communications capabilities and identification means such as RFID,
systems can now gather information from other sensors, devices and computers on the network, or enable user-oriented customization and
operations through short-range communication. So, what makes these connected things special? It is their ability to mesh the embedded
knowledge about themselves, and their capability to acquire, share and combine knowledge with other entities and services in their surroundings.
When the information gathered by different sensors is shared by means of open Web standards, new services can be defined on top of physical
elements. These meshes of things will become the basis upon which future smart living, working and production places will be created, that
gradually grow in complexity and smartness, as people define them with the objects they place. By interconnecting people and things through the
web, digital services can be directly provided where they are needed. This vision enables new ways of narrowing the differences between
virtual and physical worlds by defining a paradigm where both virtual and physical entities can seamlessly integrate their capabilities with
people.

The fundamental questions in this workshop are:
– How do we apply the lessons learned in Web Engineering to the Internet of Things?
– What kind of Web-based interaction patterns for embedded devices (streaming, eventing, etc.) can we identify?
– Applications, deployments, prototypes and evaluations of Web of things systems
– Human-things interaction models and paradigms (mobile interfaces, etc.)
– User-oriented, context-aware discovery and dynamic search for the real world
– Compositions of Things and Meshes of Things
– What kind of interfaces, business models and scenarios these smart
things will create, address and modify?
How can the services in the surroundings be composed and orchestrated?

The research areas involved are many, including Web Engineering,
Ubiquitous Computing, Product Engineering, Distributed Systems, Human
Computer Interaction, Economics, Artificial Intelligence, and many more.
We look forward in this workshop to bring together different areas of
expertise to help us shape a vision of creating living and working
surrounded by by meshes of web-enabled things.
We invite all researchers who want to contribute, to participate by
submitting an original paper of up to 10 pages and/or a position
statement of 2 pages (both Springer LNCS style). All submissions will be
blind reviewed by 2 members of the Program Committee.

The research areas involved are many, including Web Engineering, Ubiquitous Computing, Product Engineering, Distributed Systems, Human Computer Interaction, Economics, Artificial Intelligence, and many more. We look forward in this workshop to bring together different areas of expertise to help us shape a vision of creating living and working surrounded by by meshes of web-enabled things.

We invite all researchers who want to contribute, to participate by submitting an original paper of up to 10 pages and/or a position statement of 2 pages (both Springer LNCS style). All submissions will be blind reviewed by 2 members of the Program Committee.

Program Committee (In Formation)

Martin Gaedke, Technische Universität Chemnitz, Germany.
Pau Giner, Universidad de Valencia, Spain.
Dominique Guinard, ETH Zurich, Switzerland
Tomás Sánchez López, Cambridge University, UK.
Diego López-de-Ipiña, Universidad de Deusto, Spain.
Kristof Van Laerhoven, Darmstadt University of Technology, Germany.
Gustavo Rossi, Universidad Nacional de La Plata, Argentina.
Reiner Wichert, Fraunhofer IGD Darmstadt, Germany.

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