After WoT 2010 in Mannheim, WoT 2011 in San Fransisco, we are happy to announce WoT 2012 co-located with Pervasive 2012 in Newcastle, UK.
Over the last few years, WoT has profiled itself as a major event for the Web of Things community and we can’t wait to see y’all there once again. So, get your ideas/projects/prototypes ready, set, submit! 😉
CALL FOR PAPERS – Third International Workshop on the Web of Things (WoT 2012)
in conjunction with Pervasive 2012, Newcastle, June 18-22, 2012.
Paper submission deadline: March 9, 2012
Notification of acceptance: April 2, 2012
Camera-ready papers due: April 20, 2012
Workshop date: June 19, 2012
Official Website
The world of embedded devices has experienced radical changes over the past few years. Real-world objects, or “Things”, such as home appliances, industrial machines, and wireless sensor and actuator networks embed powerful computers which often are connected to the Internet. Chumby, Gumstix, Sun SPOTs, Ploggs, Nabaztag, and ioBridges as well as the proliferation of data aggregation platforms like pachube are just a few examples of the rapid development of such connected embedded computers. The convergence of sensing, computing and Internet-scale networking provides new design opportunities and challenges, as digital communication networks will increasingly contain real-world devices and allow direct read/write interactions with them. While the “Internet of Things” has become a legitimate research domain in the pervasive and ubiquitous computing communities, its main focus has been on establishing connectivity on the network level in a variety of challenging and constrained environments. As these lower-level, technical problems are being solved, a whole new world of higher-level problems open up. The “Web of Things” is the next logical step in this evolution towards global networks of sensors and actuators, enabling new applications and providing new opportunities. The Web of Things explores the layer on top of connectivity with Things and addresses issues such as fast prototyping, data integration, and interaction with objects. Because the Web is omnipresent and flexible enough, it has become as an excellent protocol for interacting with embedded devices, and the Web of Things is a vision where things become seamlessly integrated into the Web – not just through Web-based user interfaces of custom applications, but by reusing the architectural principles of the Web for interacting with devices.
The “Web of Things” workshop solicits contributions in all areas related to the Web of Things, and we invite application designers to think beyond sensor networks and Web applications, and to imagine, design, build, evaluate, and share their thoughts and visions on what the future of the Web and networked devices will be. The workshop aims at exploring the use of principles and technologies at the core of the Web such as Representational State Transfer (REST), syndication (e.g., Atom), and real-time Web technologies (e.g., HTML5 Web Sockets) for providing access to pervasive and ubiquitous computing services and also solicits contributions related to the Web-based composition of things and physical mashups.
Topics:
– Discovery and look-up for things and their services on the Web
– Web-based things composition and physical mashups
– Real-time communication with physical objects (e.g., syndication, streaming, instant messaging, Web push)
– Human-things interaction models and paradigms
– Security, access control, and sharing of physical things on the Web
– Application of Web tools and techniques for the physical world (e.g., REST, HTML5, caching, cloud services, social networks)
– Applications of the Web of Things (smart homes/cities/factories)
– Deployments and evaluations of Web of things systems
– Business opportunities for the Web of Things
The third edition of the Web of Things workshop series will provide an interactive forum for WoT researchers to learn and discuss about existing efforts with respect to the Web-based interaction of smart things. In order to ensure a high-quality technical session, submissions must cover one of the topics above and should not exceed six (6) ACM SIG Proceedings Template pages. Research papers must be original prior unpublished work and not under review elsewhere as they will be published to the ACM digital library and listed on DBLP. All submissions will be peer-reviewed and selected based on their originality, merit, and relevance to the workshop. Submission requires at least one author to present the paper on-site. For instructions on how to submit to WoT 2012, visit https://webofthings.org/wot/2012/submission.php.
Organizers:
Simon Mayer, ETH Zurich, Switzerland,
Dominique Guinard, Evrythng Ltd., UK,
Erik Wilde, EMC Corp., USA,
Program Committee:
Rosa Alarcon, Pontificia Universidad Catalica de Chile, Chile
Benoit Christophe, Alcatel Lucent Bell Labs, France
Christian Floerkemeier, Auto-ID Labs, MIT, USA
Artem Katasonov, VTT Labs, Finland
Gerd Kortuem, Lancaster University, UK
Matthias Kovatsch, ETH Zurich, Switzerland
Marc Langheinrich, Universita della Svizzera Italiana (USI), Switzerland
Rodger Lea, University of British Columbia, Canada
Olivier Liechti, University of Applied Sciences of Western Switzerland, Switzerland
Marino Linaje, Universidad de Extremadura, Spain
Diego Lopez de Ipina, Universidad de Deusto, Spain
Friedemann Mattern, ETH Zurich, Switzerland
Florian Michahelles, ETH Zurich, Switzerland
Guido Moritz, Universitaet Rostock, Germany
Claro Noda, Universidade do Minho, Portugal
Jacques Pasquier, University of Fribourg, Switzerland
Dave Raggett, W3C
David Resseguie, Oak Ridge National Laboratory, USA
Till Riedel, Karlsruhe Institute of Technology, Germany
Andreas Ruppen, University of Fribourg, Switzerland
Vlad Stirbu, Nokia, Finland
Vlad Trifa, Evrythng Ltd., UK
Inaki Vazquez, Symplio, Spain